Saturday, March 21, 2020

Far Sector #2


I have been up all night getting tangled in an ever-growing web of anxiety and uncertainty, and reading Far Sector #2 with a good "breakfast" seems perfect.

This issue begins with Lantern Mullein literally pulling up a chair (a Green Lantern construct) and speaking to the audience directly. She catches us up to current events before we cut to the place we left off in issue #1 and move into an energetic chase. But the high-energy action and tension is slowly released, and we are eased into a much more intimate look into each of the major characters and world throughout the rest of the book.

Far Sector #2 cover by Jamal Campbell

The worldbuilding we saw in issue 1 informed what the world is like and taught some of its history. However, now, we get to know what it is like to actually live in this world for the Nah and keh-Topli and Lantern Mullein, and form a better idea of what it might be like for us readers. The way we are given information is also contrasted with the first issue in that there is a lot of deeper storytelling happening in subtext alongside dialogue and Jo's monologues to us and herself. And there is still great, expressive, visual storytelling but on a smaller scale—from character interactions to flashback vignettes, everything is very intimate.

Lantern Mullein using her powers and encountering an obstacle during the chase


The themes of this issue are emotions, self-control, and imperfection, and they are expertly presented. Much of the monologue and dialogue can be taken at face value, such as when Jo talks to us directly or other characters talk plainly to her. But a lot of the writing and art requires us to read much deeper into the conversational subtext and contextual storytelling in the background, such as when Syzn or the keh-Topli Councillor describe themselves and the emotions (or suppression thereof) of themselves and others. We learn what Syzn thinks of Jo and her capabilities and emotional self-control; we understand the self doubt Jo has when she hears this, and Syzn's desires and self doubt. A lot of storytelling (specifically tone-setting) even happens purely with color, both classical color theory and cultural connections between emotions and colors, and Green Lantern-specific colors (especially in the last scene).

Syzn talking about the keh-Topli

In the last part of the issue we get a climactic realization about one of the characters. This section does a great job at cluing us into the shift in tone and foreshadowing events in the near future. The subtext is deceptively obvious in a way that lets us slip into the moment and feel positive emotions with Jo and another major character while also gradually increasing the tension of the scene without us knowing exactly what's happening until the final page when the tension peaks with the big twist, and the build up to that moment suddenly makes sense. This entire scene contrasts with the tone we feel and with the emotions that Jo and the other characters have felt so far, and that with the more intimately-explored themes leading here make this moment as strong as it is.

Overall, this issue is as fantastic as the first, but more mysterious and eerie in its tone. Whenever there is a sense of discovery it comes with questions, suspicions, a heavier feeling of ominous anticipation rather than the lighter feelings of wonder from before. "Refreshing" isn't quite the right word for it, but it feels like the comic is heading down a winding path, into a deeper, darker tunnel toward more danger and more questions. And, possibly, more and more big discoveries that will answer questions and make unknown elements of the world and its characters clearer for us—or not, as neo noir science-fantasy stories with horror themes can tend to do. I'm excited about the possibility of either happening.

Far Sector #2 impressed me just as much as the first issue and pulled me deeper into the story, not just with its storytelling methods but also with how it changed the pace and themes and tension-stretching. It is different than the first in a lot of ways but still possesses so many of the qualities I already loved about the world; characters (Jo, Syzn, the horror-themed keh-Topli), fashion, the classy maturity, the noir mystery vibes, everything. And ending with the twist that it did while leaving out some notable aspects and characters (the @At Councillor and Jo's ring weren't explored in this issue)—and possibly foreshadowing other things—certainly isn't curbing my hunger to read more.
   It is, however, curbing my hunger to play Android: Netrunner and consume everything Star Wars after getting a taste of Star Wars Jedi: Fallen Order earlier this week. And my impulse to create fan-made campaigns for those settings are shifting into impulses to make something for the world of Far Sector. It scratches so many itches for fantasy, horror, and sci-fi while making me crave more.

I do have one complaint about this issue, and it's that I hate how short the issues are. But that isn't exactly a terrible thing, is it?

Shout-out again to Amy Dallen and her book club—check out her enthusiastic discussion of this comic and a bit of Green Lantern lore with other fans of the book on Twitch here—and to the writer of Far Sector, N.K. Jemisin, and the artist, Jamal Campbell. Fingers crossed that I can make time for issue #3 soon. Until then, thanks, go read the comic if you haven't yet, and please, stay mindful and safe, everyone! Cheers!

Saturday, March 7, 2020

Far Sector #1

Because of Amy Dallen's book club (watch the vod here, spoilers be warned) I was sparked to finally start reading Far Sector #1 by N.K. Jemisin and Jamal Campbell. I had the comic on my wishlist since it released November 13, 2019, and was so excited to nerd out after reading it.

Far Sector #1 cover by Jamal Campbell

"The first murder in five hundred-ish years..." —Sojourner Mullein

Green Lantern Sojourner "Jo" Mullein. Style, mood, smart and mysterious. She's a rookie galactic investigator embarking on her first mission with very little experience in "in the field," let alone in this alien setting, and I absolutely love her writing and design so far. She is our mundane, real-world familiar anchor who is immensely engaging with her voice and attitude toward others, the world, and to herself. There are plenty of unanswered questions about Jo; the teases that we get about Jo's past contrast with the more raw and plentiful information we're given about the world and the immediate situation Jo is in, which keeps us turning pages.

The City Enduring in the Far Sector. Simple premise, mixing of genres, sublime worldbuilding, excellent execution. The three humanoid species—the Nah, the @At, and the keh-Topli—and their very strong opinions and emotions are very distinct from and in opposition to each other and quickly become part of the puzzle for Jo. The world is very much science-fantasy, but the story itself is a neo-noir mystery with a new and unique visual buffet. It already feels like everything is serving to accentuate or complicate the story hook (murder mystery), or is here to present classic human problems in new, exaggerated ways (emotions, politics, crime).

If you like Batman: The Animated Series, Men in Black, Starfinder, Shadowrun, Blade Runner, Pulp Fiction, The X-Files, Hellboy, Firefly, Brick, Cloud Atlas, or everything Green Lantern, there's a good chance you will find something to love about Far Sector. Its rating is for ages 17+, which is warranted with a few scenes and the generally more mature tone; in this first issue there isn't much violence shown, only some in brief flashbacks and a few shots in the present of dead alien bodies (one partially seen, the other torn apart and in full view).

For more nerding out over all the elements of the comic, go check out that vod. For other things to read, one of Amy's viewers mentioned The Ballad of Halo Jones by Alan Moore and Ian Gibson, and the first quote of the comic is from Things Fall Apart by Chinua Achebe which Amy also recommends. The characters and story, aside from Jo being a Green Lantern, are entirely removed from the greater DC Universe and (so far) completely contained within itself. Everything you need to know about the world is taught to you in this first issue.

I love Far Sector so far and can't wait to further indulge in the beautiful verbal and visual storytelling.

Far Sector Soundtrack


When reading this comic, from the very first page, I couldn't help but imagine it as an animated show or a video game. And even without those moving mental images, a lot of songs fit some scenes so well that I had to make a list.

Opening song: Rihanna - Needed Me. Watching people at night, and witnessing broken pieces of events that led up to the murder, ending with seeing cast shadows or the edges of the aftermath of the crime where the comic starts. The sounds and beat of this song are a killer tone-setter for this tech noir story.

The City Enduring

Newcleus - Space is the Place. Parts of this song are playing when we first experience the city "dropping its presence" during the artificial sunrise, and the camera flies around to see the city and busy people in the morning for a breather before Jo gets back to work.

The "sunrise" over Platform Ever Forward

Grimes ft. Janelle Monáe - Venus Fly. I imagine something like this playing when we meet the Trilogy councilors. There are plenty of songs that have some techno-pop and Manic Pixie Dream Girl-ness, including a lot of K-pop and J-pop, but this keeps things close to the core tone of the comic than poppier, hyper songs.

Opening or closing credits: Seal - Fly Like an Eagle. Although it's more uplifting than the darker noir vibes, this song has so much that fits the futuristic, far-away world of the City Enduring.

Other must-have songs: something (anything at all) by Sade, something by Nujabes, the latter half of Beyoncé - All Night, Bomfunk MC's - Freestyler with its slow start and transition into dangerously-late-90s hip hop overload, samples from Beastie Boys - Intergalactic, and something by Deltron 3030, Zapp, and Fatboy Slim - Right Here, Right Now (or a modern song evoking it) for when anyone is ever is a nightclub or in a street chase at night. R. Kelly - I Believe I Can Fly. has to make it in somewhere, maybe everywhere.

So much generative ambient and synth music would also fit the world and tone, spanning from classic drum and bass electronic music and ska-adjacent and alternative hip hop, to the full-on synth sounds of Blade Runner, Terminator, Thief, and Escape from New York. The trippy vocals of Kavinsky - Nightcall would also be fitting, and Deckard's voice and mechanical clacks at the beginning of the Blade Runner Main Titles are an obvious inspiration for any scenes with Jo thinking to herself or speaking out loud to the viewer.

Maybe not in this first comic, but I suspect that any number of songs by Incubus, The Roots, and even Linkin Park will fit in at some point later on.

If any of that sounds interesting, go check out the comic! Thanks for stopping by. Cheers!

Tuesday, January 21, 2020

Diablo IV Wish List: New Classes

Since I saw the trailer for Diablo IV, the game has been ever-present, often at the back of my mind but lately at the front of it. Watching gameplay demos and listening to the developers and hearing the thoughts of other Diablo fans got me thinking more about various aspects of the game and, of course, all the possibilities that a new game could fulfill. For now, I'll keep my giant stack of notes and ideas and Diablo game design philosophy ramblings to myself, and will stick to presenting a few ideas I'd love to see in Diablo IV.

New Character Classes


Instead of a righteous, divine paladin or crusader type, I would love to see a grimmer, darker take on a priest or cleric archetype. They might be a fearful, lost pilgrim wandering Sanctuary, hanging dearly onto their last threads of life. Or, a stoic death-seeker following the dying religion of a two-faced god-hero of old. Perhaps they are a warrior poet of sorts, but one that only sings tragic tales of flawed and fallen heroes and false martyrs.
  Alternatively, they are a wounded fallen angel who has long since abandoned aspirations of ever fully healing—let alone re-ascension—and see their strive for a sense of purpose as folly, a sick joke they can't help but play on themselves.

A dirty-fighting urchin from a large city, a roguish scoundrel and grave robber who has been traveling around the world their entire life, or a former pirate lord who has forsaken their mutinous crew and seeks treasure in new parts of the world. Over time they might grow to become a great duelist or battlefield tactician, if they can resist their curse of greed.

An archaeologist-wizard who discovered an ancient power in the desert around their home. They left the desert to escape the horrors they witnessed, and look for other artifacts and lost knowledge that might bring peace to their mind, or at least occupy their curiosity (obsession) and give them short-term purpose in fighting demons. Perhaps they are instead an illusionist or psychic who summons living nightmares from their own mind and cripples the minds of others. Or, a warlock and servant of a distant star who calls unknowable things from the cosmos to Sanctuary.

A twist on the necromancer as a cunning and sneaky curse mage (witch/warlock) who isn't afraid to use their enemies' tactics and forbidden knowledge against them and actually relishes it. They aren't unfamiliar with old ways of healing thanks to their parents' teachings—their darker fascinations are thanks to their parents' supportiveness of their morbid curiosity as a child. Perhaps they are a child of a human and a fiend.

Instead of a monk or another fighter archetype, an opportunistic survivalist who has trained in multiple fighting styles/stances and the use of intricate traps and explosive devices. They might be a ranger specializing in two-weapon fighting, a scavenger who prefers to fight from afar, or a tamer of beasts that hungers for demonic flesh as much as themselves (figuratively or literally).

An old mystic with a greatsword possessed by their only surviving friend: a fiend wreathed in ever-burning, tortuous fire. Either the enchantress from Diablo 3, somehow still surviving and able to fight, or her child/grandchild carrying Maximus—the demon may have been transferred from the weapon to their mind and body. Or, a devout follower of a perverted faith based once upon a time on the life story, deeds, and teachings of the enchantress, and who is consumed by lunacy over time.

An artificial golem who woke up in a hermit's workshop or the depths of a sage's bizarre pocket dimension. They are either an engineer who augments their metallic body and the weapons and armor of their allies or devices they deploy, or an alchemist who concocts unstable potions and steals essence from their enemies to infuse into their alien heart.
  Alternatively, they are a mutant zombie alchemist who uses their bizarre infusions and skeletal grafts to keep their body alive and to turn it into a living weapon. Or, a rotting, resurrected agender mummy and former archivist-wizard whose cursed, shriveled, black heart-phylactery exudes strange energy, or a golemancer/lithomancer lich with an artificial black iron heart-phylactery. (They could also be the archaeologist described above.)

And no class would be complete without...


Legendary and Set Items




Druid: Permanent cursed/diseased-looking inhuman form, or all their transformations are extended and turns their focus to melee. A fey form emphasizing nature, death, and disease, or that of a dark dryad that makes them transform into beasts made of shifting plants that glow inside with eerie green light or swirl with dark shadows. Runestone armor crackling with electricity, with transformations of stone or pure lightning that call down lightning bolts.
Sorcerer: Blue-white armor made by unseelie fey that allows them to become an icy archon. A dress of fine, dark or light purple cloths and thorny silver jewelry inspired by insects, all infused with and oozing unseelie magic. A crown of elements that can be triggered by casting elements of one type, and summons a fiery skeleton, storm spirit, or ice banshee. Armor made from a butchered phoenix.
Barbarian: Patchwork, treated demon skins that fill them with demonic blood and fury when raging. Iron or stone golem weapon, or chest armor made of the belly of a smelter demon or forge of war. Bloodthorn dryad weapons. Runestone plate armor or barkskin and enchanted tattoos that turn them into a furiously growing storm while whirlwinding.
Cleric/Necromancer: A skeletal/phantom mage that can temporarily walk the realm of the dead. Armor that turns them into a white-hot skeleton bound in spiked black iron chains or welded into spiked, smoldering black plate armor. A veiled spirit or blood angel. The form of a vampire themed to a new place/culture in Sanctuary.
Whether or not any of these ideas are seen by the team, hopefully they can inspire you to make your own characters and classes and items for D&D, be it for a game of "D&Diablo" or other adventures in settings like Dark Sun, Ravnica, Planescape, Spelljammer, and Innistrad.

Thursday, January 2, 2020

Reminiscing: My Favorite Games of the Decade (2010-2019)

It's strange to think back on the past ten years, how long it's been, how many things have happened for better and worse, and all the people I've met and lost since I was sixteen years old in high school and driving my first run-down vehicle. The things that are easiest (or most comfortable) to think back on are all the games I've played and which ones have stuck with me in some way, and on cold lonely nights it's nice to reminisce on the games and all the people I played them with.

So, here are some of my favorite games of the past ten years, in no particular order for any list.

Top Ten Favorite Tabletop / Pen and Paper RPG Books


Dungeon World (Powered by the Apocalypse)
Fiasco
Guildmasters' Guide to Ravnica (Dungeons & Dragons 5th Edition)
Numenera
Kids on Bikes
Predation (Cypher System)
Blades in the Dark (Powered by the Apocalypse)
Weird Discoveries: Ten Instant Adventures for Numenera
Starfinder
Band of Blades (Forged in the Dark)

Honorable Mentions
Consent in Gaming (Monte Cook Games)
Mordenkainen's Tome of Foes (Dungeons & Dragons 5th Edition)
Shadows of Esteren
Symbaroum
Dragon Age RPG

Top Ten Favorite Video Games


The Witcher 3: Wild Hunt
StarCraft 2 (Wings of Liberty, Heart of the Swarm, Legacy of the Void)
Bloodborne
God of War (2018)
Spider-Man (2018)
Hellblade: Senua's Sacrifice
The Outer Worlds
Portal 2
Mortal Kombat X
The Legend of Zelda: Breath of the Wild
Ori and the Blind Forest
(actually eleven because cutting one of these is impossible)

Close to the Top

Dark Souls
Guilty Gear Xrd
Doom (2016)
Overcooked 1 and 2
Pokémon HeartGold/SoulSilver
Until Dawn

Honorable Mentions (too many good games to shorten)
Kingdom Hearts HD 2.5 Remix
Darkest Dungeon
Beyond: Two Souls
Batman: Arkham City
Middle-earth: Shadow of Mordor
The Witness
Terraria
Control
Metal Gear Rising: Revengeance
P.T.
Transistor
Pokémon (Black/White, Black/White 2)
Her Story
Killer Instinct
DmC: Devil May Cry
Resident Evil 2: Remake
Nidhogg
Fire Emblem: Awakening
Death Stranding
Sekiro: Shadows Die Twice
Super Smash Bros. Ultimate
Cuphead
Chivalry: Medieval Warfare
Shadow of the Colossus Remastered
Lost Planet 2
Darksiders 1 and 2
Final Fantasy XV
Age of Wonders: Planetfall
Call of Duty: Black Ops 1 and 2 (Zombies) and 4 (Blackout)
The Witcher 2: Assassins of Kings
Opus Magnum
The Last of Us
Titanfall 1 and 2
Metro: Last Light
Singularity
Bioshock Infinite
Dishonored 1 and 2
Gears of War 3
Bulletstorm
Apex Legends
Celeste
Papers, Please
Dragon Ball FighterZ
Risk of Rain
Diablo III and Reaper of Souls
Persona 5
The Banner Saga
XCOM 2
Evolve
Monster Hunter World
Rayman Legends
Guild Wars 2
Final Fantasy XII: The Zodiac Age
Crysis 2 and 3
Journey
Spyro Reignited Trilogy
Pathfinder: Kingmaker
Hyper Light Drifter
Resident Evil 7

Every single game here was impactful at the time I played them, from single player to cooperative and competitive to speedrunning. But the best ones captured my attention for a long time and had a deep, lasting impact on me as a gamer as well as a writer and game designer, and even as a teacher or mentor in some cases. There are a dozen tabletop and video games that could have been my favorite or close to it but that I didn't get a chance to play; here's hoping I can play a lot more this year in 2020 and throughout the rest of the next ten years. The next ten years... It feels like a lifetime.

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